Animation Tube 3D

Hi folks!

Abstract shots to be continued! In my previous work at Zajno, I experimented primarily with objects, and it was a hell of an experience (in a positive way!). In this case, I decided to add colors to my new creation and put a special emphasis on the texture of materials. Let’s take a look at this shot from my perspective.

So, I used a tube as the main object of this shot, made several variations of its size using Cloner and Step effector. Then I created an animation of the rotation of objects inside and animated the rotation values ??in the Cloner, and added a shift along the X axis so that the objects scatter. Sounds pretty easy for now tho :D?

As for materials, I referred to only standard features of Cinema 4D. In the redshift material, a c4d shader node was added, which was connected through the texture and ramp node. Ramp was used for reflection- and bump maps. In accordance with the same principle, materials for other objects were created.

And eventually! Having finalized all the c4d settings and rendered the animation, I went to Nuke and did a set of color correction; plus added a background and motion blur. The finished shot was revitalized due to a film effect in Nuke.

How do you find the animation? Your opinion will be much appreciated :)?

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